Top Down Controller Unity
Rigidbody2D body;
float horizontal;
float vertical;
public float runSpeed = 20.0f;
void Start ()
{
body = GetComponent();
}
void Update ()
{
horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
}
private void FixedUpdate()
{
body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
}